#include <iostream>
#include <conio.h>
#include <windows.h>
using namespace std;
bool gameOwer;
const int width = 20, height = 20;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100];
int nteil;
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDirection dir;
void Setup()
{
gameOwer = false;
dir = STOP;
x = width % 2;
y = height % 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
nteil = 0;
}
void Draw()
{
system("cls");
for (int i = 0; i <= width; i++)
cout << "#";
cout << endl;
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
if (j == 0 || j == width - 1)
cout << "#";
if (i == y && j == x)
cout << '0';
else if (i == fruitY && j == fruitX)
cout << "f";
else
{
bool print = false;
for (int k = 0; k < nteil; k++)
{
if (tailX[k] == j && tailY[k] == i)
{
print = true;
cout << "o";
}
}
if (!print)
{
cout << " ";
}
}
}
cout << endl;
}
for (int i = 0; i <= width; i++)
{
cout << "#";
}
cout << endl;
}
void Input()
{
if (_kbhit())
{
switch (_getch())
{
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameOwer = true;
break;
}
}
}
void Logic()
{
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nteil; i++)
{
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
}
//if (x > width || x < 0 || y > height || y < 0)
// gameOwer = true;
if (x >= width - 1)
x = 0;
else if (x < 0)
x = width - 1;
if (y >= height)
y = 0;
else if (y < 0)
y = height - 1;
for (int i = 0; i < nteil; i++)
{
if (tailX[i] == x && tailY[i] == y)
gameOwer = true;
}
if (x > fruitX && y == fruitY)
{
score += 10;
fruitX = rand() % (width - 2);
fruitY = rand() % (height - 3);
nteil++;
}
cout << "Score: " << score << endl;
Sleep(40);
}
int main()
{
Setup();
while (!gameOwer)
{
Draw();
Input();
Logic();
}
return 0;
}